Challis Hodge

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Game Design Articles at Gamasutra

Published by Challis on December 8, 2000

I used to complain about the fact that game designers were doing so much innovation in interaction and interface design, but they weren’t writing about it. I wanted to know what was going on in the designers’ heads. Well now we have Gamasutra’s game design features, and some of them are really great. “Using the Hero’s Journey in Games“, “Cinematic Construction for Gamers“, and one of my favorites, “Creating Immersive 3D Worlds Using Lessons from the Theme Park Industry“.

Categories: Gaming
Tags: 3DGaminginnovationInteraction Design

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